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Hard west hard times
Hard west hard times













There are bunches of stat boosting or usable items to find or buy-poison grenades, doses of opium, magic relics-along with special abilities and weird, experimental guns to pass out to your crew before combat.Ī character’s ‘luck’ depletes when a shot misses them, making it more likely the next will hit. A hungry gunman is weaker, and a cursed or poisoned frontier explorer won’t shoot well at all. (I really wanted that gold.) These are cool little vacations between fights, not nearly as elaborate or gorgeous as something like 80 Days, but interesting for how they affect the turn-based combat, which is really the main act. I also went too far into one crumbling mine and busted one of my character’s hands. At one point, I had the option to build an escape tunnel under my homestead (for a price), which let me sneak in during a combat encounter later on. In one story, my posse-always represented by a skull which floats between locations-wandered the map mining gold while a crime lord siphoned the profits. The stories are a bit banal, cobbled together from the most basic components of the acid western genre-betrayal, lost treasure, pacts with the devil, curses, chapels, and shamans-but their telling is a fun hodgepodge of systems and decisions.

hard west hard times

The voiced narration is excellent and the writing is efficient.

hard west hard times

#Hard west hard times series

Hard West is told in a series of short frontier stories which play out as choose-your-own-adventure-style text prompts on an overworld map, and in XCOM-like turn-based combat scenarios.













Hard west hard times